![]() The arms look cut in and the smoothness is insane.ĭon't want to get started with the hair and beard which I bought for €150 last week. ![]() However, even if you do so, check out what the result is: ![]() Imagine you have to do that manually for every single one of the many materials. the normals aren't assigned with their automatic importer. This is how it looks imported into Unity: Without seeing the scene, hair setup its hard to tell. ![]() You spend thousands of $ for something that doesn't work. iClone 7.9 and Character Creator 3.4 introduce 'Smart Hair' which is designed to provide the most realistic Hair, Brows, and Beard solution. I have a thread somewhere trying to get all info added for my own reference, too. Our broad selection of content includes Figures, Clothes, Hair, Poses. I mean you could at least make the importer open source so that we could at least fix it ourselves. The tablet comes in at zero position, as well as smart-propped to the left hand. That's embarassing for Reallusion and all I can do is advise: I just tried the latest version of CC3 and it still doesn't work properly. Seeing how Unreal comes up with their very own Meta Human creator which probably will make CC3 obsolete for Unreal, it would be nice if Reallusion could at least address the issues of other engines like Unity. This video is part 1 of a 2-part series, and will introduce you to the basics of the new. Fine-tune mesh shape and position using the Mesh Editor. Real-time conform to model morphs, facial mocap, and intensive expression changes made through voice lipsyncing or Face Puppet. Will Reallusion ever address the issues with Unity? The highly flexible ombre color gradient and specular variation are empowered by Smart Hair Shader. The Smart Hair Beard and Brows can perfectly follow animated facial surfaces for real-time performances.
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